set_capital = { state = 126 }

starting_train_buffer = 4

oob = "GBB_1936"

set_convoys = 1000

if = {
	limit = { has_dlc = "By Blood Alone" }
	    set_air_oob = "GBB_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			iw_large_airframe = 1
			basic_medium_airframe = 1
			basic_small_airframe = 1
			air_torpedoe_1 = 1
			bba_early_transport_plane = 1
		}
	else = {
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1
			early_transport_plane = 1
		}
	}
}

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1
	tech_engineers = 1
	tech_recon = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	basic_train = 1
	electronic_mechanical_engineering = 1
	radio = 1
	fuel_silos = 1
	fuel_refining = 1
}

set_grand_doctrine = grand_battleplan
set_grand_doctrine = new_fleet_in_being

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.6
}
add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.5
}

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.6
}
add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.5
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
	}
}

if = {
	limit = {
		has_dlc = "Battle for the Bosporus"
	}
	set_technology = { camelry = 1 }
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		#basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		basic_fire_control_system = 1
		basic_dp_light_battery = 1
	}
    set_naval_oob = "GBB_1936_naval_mtg"
}

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

	set_politics = {
		ruling_party = russiandem 
		last_election = "1936.1.1"
		election_frequency = 48
		elections_allowed = yes
	}
	
set_popularities = {
	russiandem = 38
	ordenstaat = 32
	radicalsocialism = 26
	romanitasautocracy = 3
	paternalism = 1
}

#MENTAL HYGIENE ACT
country_event = {
	id = britannia.3
	days = 30
}
#KITCHENER DIES
country_event = {
	id = britannia.7
	days = 203 #29 weeks
}


#leaders
recruit_character = GBB_edward_viii
recruit_character = GBB_archibald_sinclair 
recruit_character = GBB_anthony_eden 
recruit_character = GBB_john_beckett
recruit_character = GBB_herbert_kitchener
recruit_character = GBB_lollard_witenagemot
recruit_character = GBB_rotha_lintorn_orman
recruit_character = GBB_winston_churchill

#generals
recruit_character = GBB_alan_brooke
recruit_character = GBB_jack_churchill
recruit_character = GBB_bernard_montgomery
recruit_character = GBB_claude_auchinleck
recruit_character = GBB_neil_ritchie
recruit_character = GBB_alan_cunningham
recruit_character = GBB_william_slim
recruit_character = GBB_richard_oconnor
recruit_character = GBB_william_platt
recruit_charactter = GBB_joseph_richard_dench #my great granddad :)
recruit_character = GBB_george_giffard
recruit_character = GBB_harold_alexander
recruit_character = GBB_jackie_smyth
recruit_character = GBB_thomas_jacomb_hutton
recruit_character = GBB_arthur_percival
recruit_character = GBB_henry_pownall
recruit_character = GBB_john_vereker
recruit_character = GBB_henry_wilson
recruit_character = GBB_william_gott
recruit_character = GBB_jock_campbell
recruit_character = GBB_oliver_leese
recruit_character = GBB_miles_dempsey
recruit_character = GBB_brian_horrocks
recruit_character = GBB_archibald_wavell

#admirals
recruit_character = GBB_james_fownes_somerville
recruit_character = GBB_henry_harwood
recruit_character = GBB_andrew_cunningham
recruit_character = GBB_bruce_fraser
recruit_character = GBB_john_tovey
recruit_character = GBB_bernard_rawlings
recruit_character = GBB_john_cunningham
recruit_character = GBB_charles_forbes
recruit_character = GBB_algernon_willis
recruit_character = GBB_arthur_power

#theorists
recruit_character = GBB_james_somerville
recruit_character = GBB_tom_phillips
recruit_character = GBB_hugh_dowding
recruit_character = GBB_arthur_harris
recruit_character = GBB_jfc_fuller

#advisors
recruit_character = GBB_edmund_ironside
recruit_character = GBB_ernle_chatfield
recruit_character = GBB_dudley_pound
recruit_character = GBB_cyril_newall
recruit_character = GBB_charles_portal
recruit_character = GBB_edward_ellington
recruit_character = GBB_kenneth_anderson
recruit_character = GBB_sholto_douglas
recruit_character = GBB_trafford_leigh_mallory
recruit_character = GBB_frederick_bowhill
recruit_character = GBB_louis_mountbatten
recruit_character = GBB_max_horton
recruit_character = GBB_david_stirling
recruit_character = GBB_philip_kerr
recruit_character = GBB_nevile_henderson
recruit_character = GBB_maxwell_aitken
recruit_character = GBB_leslie_hore_belisha
recruit_character = GBB_ernest_bevin
recruit_character = GBB_mary_sophia_allen
recruit_character = GBB_sylvia_pankhurst
recruit_character = GBB_david_lloyd_george
recruit_character = GBB_stewart_menzies
recruit_character = GBB_alan_turing

#scientists
recruit_character = GBB_james_chadwick
recruit_character = GBB_frank_whittle
recruit_character = GBB_john_cockcroft
recruit_character = GBB_charles_goodeve
recruit_character = GBB_nevil_shute
recruit_character = GBB_robert_watson_watt

set_research_slots = 4

set_stability = 0.6
set_war_support = 0.4
add_command_power = 20

add_ideas = {
	GBB_state_lollardy
	GBB_ailing_consul
	GBB_coalition_government
	fruits_of_japan

	#LAWS
	limited_conscription
	free_trade
	civilian_economy
}

if = {
	limit = {
		OR = {
			has_dlc = "Together for Victory"
			has_dlc = "Man the Guns"
		}
	}
	set_autonomy = {
		target = BEI
		autonomous_state = autonomy_colony
		freedom_level = 0.1
	}

	else = {
		puppet = BEI
	}
}
if = {
	limit = {
		OR = {
			has_dlc = "Together for Victory"
			has_dlc = "Man the Guns"
		}
	}
	set_autonomy = {
		target = IRE
		autonomous_state = autonomy_colony
		freedom_level = 0.7
	}

	else = {
		puppet = IRE
	}
}

give_guarantee = JCC

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	create_operative_leader = {
		name = "Nancy Wake"
		GFX = GFX_portrait_nancy_wake
		traits = { operative_escape_artist }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { ENG }
	}

	create_operative_leader = {
		name = "Diana Rowden"
		GFX = GFX_portrait_diana_rowden
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { ENG }
	}

	create_operative_leader = {
		name = "Juan Pujol"
		GFX = GFX_portrait_juan_pujol
		traits = { operative_double_agent }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG GER }
	}

	create_operative_leader = {
		name = "Dusko Popov"
		GFX = GFX_portrait_dusko_popov
		traits = { operative_double_agent }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG GER YUG }
	}
}


if = {
	limit = { has_dlc = "Man the Guns" }
	### Submarines ###
	create_equipment_variant = {
		name = "Swordfish Class" #equivalent to OTL O, P, R classes
		type = ship_hull_submarine_1
		name_group = ENG_SS_COMMUNISM
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Sturgeon Class" #equivalent to OTL S Class
		type = ship_hull_submarine_1
		name_group = ENG_SS_COMMUNISM
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}

	### Destroyers ###
	create_equipment_variant = {
		name = "V/W Class" #WW1-era destroyers
		type = ship_hull_light_1
		name_group = ENG_DD_ALPHABETICAL
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Garland Class" #equivalent to OTL A, B, C, D classes
		type = ship_hull_light_1
		name_group = ENG_DD_ALPHABETICAL
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Hurricane Class" #equivalent to OTL E, F, G, H classes
		type = ship_hull_light_2
		name_group = ENG_DD_ALPHABETICAL
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}

	### Light Cruisers ###
	create_equipment_variant = {
		name = "Danae Class" #WW1-era cruiser
		type = ship_hull_cruiser_1
		name_group = ENG_CL_TOWN
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Adventure Class" #WW1-era minelayer
		type = ship_hull_cruiser_1
		name_group = ENG_MINELAYERS_COMMUNISM
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_mine_layer_1
			mid_2_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Wakefield Class" #equivalent to OTL class
		type = ship_hull_cruiser_2
		name_group = ENG_CL_TOWN
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Southampton Class" #equivalent to OTL Leander
		type = ship_hull_cruiser_2
		name_group = ENG_CL_TOWN
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Orion Class" #equivalent to OTL Town
		type = ship_hull_cruiser_2
		name_group = ENG_CL_MYTHOLOGY
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_anti_air_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_secondaries_2
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}

	### Heavy Cruisers ###
	create_equipment_variant = {
		name = "Gravelines Class" #equivalent to OTL County
		type = ship_hull_cruiser_1
		name_group = ENG_BATTLES
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Trafalgar Class" #equivalent to OTL York
		type = ship_hull_cruiser_1
		name_group = ENG_BATTLES
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}

	### Battlecruisers ###
	create_equipment_variant = {
		name = "Admiral Class" #WW1 battlecruiser
		type = ship_hull_heavy_1
		name_group = ENG_BC_COMMUNISM
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
	}

	### Battleships ###
	create_equipment_variant = {
		name = "Revenge Class" #WW1-era BB
		type = ship_hull_heavy_1
		name_group = ENG_BB_COMMUNISM
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Queen Elizabeth Class" #WW1-era BB
		type = ship_hull_heavy_1
		name_group = ENG_BB_COMMUNISM
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Nelson Class" #pre-revolution OTL class
		type = ship_hull_heavy_1
		name_group = ENG_BB_COMMUNISM
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Lion Class" #equivalent to OTL King George V
		type = ship_hull_heavy_2
		name_group = ENG_BB_COMMUNISM
		parent_version = 0
		show_position = no
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_2
			rear_1_custom_slot = ship_heavy_battery_2
		}
	}

}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = { #Note: There is a copy of this variant in Finnish National Focus file (FIN_bring_foreign_armor_experts). Any changes here should also be applied there
		name = "Light Tank Mk. IV"
		type = light_tank_chassis_1
		parent_version = 0

		show_position = no
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 1
		}
		icon = "GFX_ENG_basic_light_tank_medium"
		obsolete = yes #used for oob
	}
	create_equipment_variant = {
		name = "Light Tank Mk. VI"
		type = light_tank_chassis_1
		parent_version = 1

		show_position = no
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = smoke_launchers
		}
		icon = "GFX_ENG_basic_light_tank_medium"
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Medium Mk. II"
		type = medium_tank_chassis_0

		parent_version = 0
		show_position = no
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_medium_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 1
			tank_nsb_engine_upgrade = 2
		}
		icon = "GFX_ENG_basic_light_tank_medium"
	}

	create_equipment_variant = {
		name = "Vickers 6 ton A"
		type = light_tank_chassis_0
		parent_version = 0

		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_armor_upgrade = 3
			tank_nsb_engine_upgrade = 2
		}
		icon = "GFX_ENG_light_BAB_camo"
		obsolete = yes #export only
	}

	create_equipment_variant = {
		name = "Vickers 6 ton B"
		type = light_tank_chassis_0
		parent_version = 1

		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_armor_upgrade = 3
			tank_nsb_engine_upgrade = 2
		}
		icon = "GFX_ENG_light_BAB_camo"
		obsolete = yes #export only
	}
}

	if = {
		limit = {
			has_dlc = "By Blood Alone"
		}
		create_equipment_variant = {
			name = "Hawker Fury" #also covers Gloster Gauntlet, Hawker Demon
			type = small_plane_airframe_0

			modules = {
				fixed_main_weapon_slot = light_mg_2x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			obsolete = yes
		}

		create_equipment_variant = {
			name = "Hawker Nimrod" 
			type = cv_small_plane_airframe_0

			modules = {
				fixed_main_weapon_slot = light_mg_2x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			obsolete = yes
		}

		create_equipment_variant = {
			name = "Gloster Gladiator" 
			type = small_plane_airframe_0
	ENG_supermarine_organization
			modules = {
				fixed_main_weapon_slot = light_mg_4x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
		}

		create_equipment_variant = {
			name = "Fairey Gordon" 
			type = small_plane_cas_airframe_0

			modules = {
				fixed_main_weapon_slot = bomb_locks
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			obsolete = yes
			icon = "GFX_ENG_CAS1_medium"
		}
		create_equipment_variant = {
			name = "Vickers Vildebeest" 
			type = small_plane_naval_bomber_airframe_0

			modules = {
				fixed_main_weapon_slot = torpedo_mounting
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release
		}
		create_equipment_variant = {
			name = "Blackburn Shark" 
			type = cv_small_plane_naval_bomber_airframe_0

			modules = {
				fixed_main_weapon_slot = torpedo_mounting
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
			icon = "GFX_ENG_naval_bomber1_medium"
		}
		create_equipment_variant = {
			name = "Handley Page Heyford" 
			type = medium_plane_airframe_0

			modules = {
				fixed_main_weapon_slot = medium_bomb_bay
				engine_type_slot = engine_1_2x
				special_type_slot_1 = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Bristol Blenheim" 
			type = medium_plane_airframe_1

			modules = {
				fixed_main_weapon_slot = medium_bomb_bay
				engine_type_slot = engine_2_2x
				special_type_slot_1 = lmg_defense_turret
			}
			icon = "GFX_ENG_heavy_fighter1_medium"
		}
	}
